05 | Character animation and rigging in Cinema 4D – 3. Advanced tools and techniques

What this blogpost is all about

This blogpost will be the final entry on the topic of character rigging and animation in Cinema4D. It will cover some of the more advanced tools Cinema4D provides for character rigging and animation and how they may be used to either achieve even better results or speed up the production process. Finally, it will give a short summary of the covered topic.

Simple character rigged using Cinema4D’s character object

1. Maxon Training Team.: Intro to Rigging in C4D: Part 3 – Constraints & C-Motion, https://www.youtube.com/watch?v=sUkRFEQGTqU [26.01.2024].
2. Maxon Training Team.: Intro to Rigging in C4D: Part 4 – Character Rigging/The Character Object, https://www.youtube.com/watch?v=Co2hPxJhgT4 [26.01.2024].
3. Maxon Training Team.: Intro to Rigging in C4D: Part 5 – More on the Character Object and Features, https://www.youtube.com/watch?v=QuAJRZKeRe8 [26.01.2024].

04 | Character animation and rigging in Cinema 4D – 2. Rigging and animating simple geometries

What this blogpost is all about

This blogpost will expand further on the previous topic of character rigging and animation in Cinema4D. It will tackle the question, how a rig can be connected to a modelled geometry, how the created character can be animated and what role topology and edgeflow play when rigging a model. Furthermore, it will also explain the role of controllers and constraints when animating a rig.

Simple weighted character mesh of a flying bird. The different colours show the weight distribution of the mesh to the different joints of the rig.

Advanced tools:

  • Muscle Object
  • Pose Morph
  • Character Obect
  • Phase
  • XPresso and User Data sliders

1. Maxon Training Team.: Intro to Rigging in C4D: Part 2 – Point Weighting, https://www.youtube.com/watch?v=oiEUwM7vdCg [26.01.2024].
2. Maxon Training Team.: Intro to Rigging in C4D: Part 3 – Constraints & C-Motion, https://www.youtube.com/watch?v=sUkRFEQGTqU [26.01.2024].

03 | Character animation and rigging in Cinema 4D – 1. Introduction and basics

What this blogpost is all about

Great, but how does it work?

Simple joint and bone rig using both forward and inverse kinematics

Fan joints and fan bones are a form of controller – more on controllers will be explained in a later blog post – that basically are a smaller bone and / or joint. These joints, while being the child of another joint and being zeroed-out towards it – meaning it shares its parent’s location, rotation and scale – , act as a support, that blends the rotation of two joints together. It does so, by using a rotational constraint (rigging tag), where the rotational strengths of the two joints can be set. The blending between the joints is dependent on the strength set. This may seem confusing at this point, but its purpose will become clear in later entries. All that is important at this point is to know, that fan joints / bones exist and that they can blend the rotation of two other joints together.

Fan bone sticking out of a simple rigged pipe

  • Connecting the created skeletal rig to the character model / geometry
  • Parent – based rigging vs. point – weighting and binding
  • Edge flow and topology and why it’s important
  • Constraints and controllers

1. Petty, J.: What is 3D Rigging For Animation & Character Design? , n.y.,
https://conceptartempire.com/what-is-rigging/ online in: https://conceptartempire.com/ [16.01.2024].
2. Maxon Training Team.: Intro to Rigging in C4D: Part 1 – Fundamentals of Rigging, https://www.youtube.com/watch?v=rN_5weIhiMY [12.01.2024].
3. Maxon Training Team.: Intro to Rigging in C4D: Part 2 – Point Weighting, https://www.youtube.com/watch?v=oiEUwM7vdCg [12.01.2024].

02 | AI supported animation of rigged models

What this blogpost is all about

AI assisting in animation