Last semester, in my previous blog entries, I explored the intersection of randomness and order in art and design. I examined how artists such as Jackson Pollock and Sol LeWitt used randomness creatively and discussed the influence of chaos theory on design, emphasizing the balance between predictability and unpredictability. I also explored the use of true and pseudo-randomness in computer-generated art, and the cognitive biases that affect our perception of randomness. I also looked at the role of grid systems and balance in graphic design, and presented examples of controlled chaos by contemporary designers. My exploration concluded with an emphasis on the innovative potential of including randomness and chaos in design.
Building on my previous explorations, I will now focus on hands-on experimentation with randomness and chaos in design. Through specific experiments, I hope to uncover practical insights and explore the boundaries of creative expression.
I plan to do two experiments. The first will focus on randomness and the second will focus on controlled chaos.
My goal with the experiments is to find out if controlled chaos leads to more memorable and impactful designs compared to strictly ordered designs, and to explore how the use of random elements affects the creative process and the designer’s decision-making. I also want to see if there are specific types of projects or design contexts where random elements are particularly effective or ineffective.