XR 5 // Interesting Case Study: HoloStudio UI and Interaction Design by Microsoft

This case study from Microsoft’s HoloStudio highlights the unique challenges and innovative solutions in designing UI and interaction experiences in mixed reality. It emphasizes the importance of user comfort, non-intrusive alerts, and seamless interaction between UI elements and holograms.

For more in-depth insights and details, you can read the full case study on Microsoft’s official website.

Problem 1: Reluctance to Move in a Virtual Environment

In HoloStudio, Microsoft initially designed the Workbench as a rectangle, akin to a real-world desk. However, they noticed a behavioral pattern: users were hesitant to move around. This reluctance was attributed to a lifetime of conditioning to stay still while working at a desk or computer. To counteract this, the Workbench was redesigned into a circular shape, eliminating the notion of a ‚front‘ position. This encouraged users to move around and explore their 3D creations from all angles.

Circular Environment to encourage Users to move around.

Key Learning: Comfort for the user is paramount. Essential UI elements, for instance, could be anchored to the virtual hand, reducing the need for physical movement to access them.

Problem 2: Disruptive Modal Dialogs

In 3D environments, traditional modal dialogs can be intrusive, popping up unexpectedly and disrupting the user experience. Microsoft experimented with various solutions and finally adopted a „thought bubble“ system. This system used visual cues like pulsing tendrils to subtly direct user attention where needed in the application, avoiding the abruptness of traditional pop-ups.

The "Thought Bubble" system included pulsing tendrils which provided a sense of direction, leading users to where their attention was needed in the app.
Dialogue Window guiding User to Action

Key Learning: Alerting users in 3D environments requires more finesse. Using attention directors like spatial sound, light rays, or thought bubbles can effectively guide users without being obtrusive.

Problem 3: UI Obstruction by Other Holograms

A common challenge in mixed reality is the obstruction of UI controls by other holograms. Microsoft’s initial solution of moving UI controls closer to the user proved uncomfortable, as it created a disconnect between the control and the associated hologram. The final solution was to ‚ghost‘ the UI control at the same distance as its associated hologram, maintaining a sense of connection while ensuring visibility and accessibility.

The solution: we ghosted the UI control, which both allowed interaction with the control and made it feel connected to the hologram it was affecting.
More Accessible UI

Key Learning: Accessibility of UI controls is crucial, even when obstructed. Innovative solutions are needed to ensure users can interact with holograms and controls seamlessly in the mixed reality environment.

In the following Blog Post I will go more in-depth into the Topic UX / UI in mixed reality.

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