🟦 02_Ideation Feedback & Topic

After my long and confusing ideation process, I had my 15-minutes talk with Birgit Bachler that really got me thinking about my topic and helped to make my mind clear in some points.

My notes from her Feedback:

She highlighted how important it is to look at things from different angles and use unexpected changes to keep it interesting. Birgit also suggested starting with what I personally care about, as this makes my writing more genuine and relatable.

We talked about asking „what if“ questions to explore new ideas, which can bring more depth to my research and make it more interesting. She also stressed the importance of knowing exactly what message I want to share—this clarity helps me write more effectively. Overall, my talk with Birgit has inspired me to approach the project in a more creative and focused way.

Choosing Topic:

After my conversation with Birgit, I realized that I was following a path of thought from the general to the personal, with her feedback, I turned inward and thought about my own interests and problems, thinking about the personal and the general helped me and I decided on my topic!! FINALLY!

Project Description:

I’ve been thinking about how I’m learning German, hearing different languages in class and around the city, noticing the varied and sometimes funny ways words are spoken. It’s interesting to see these things from an artistic angle.

So, my current project is to visualize the difference and similarities of audios from different languages. „How does the same words/letters/sentences “look” like in different languages?“ is my research question. I want to analyze the outcome of these visuals and experiment possible ways to use them. Another experiment can be asking to deaf people, if they notice a pattern in those visuals, for another point of view.

Hopefully, at the end of my prototype I can effectively demonstrate the unique acoustic properties of different languages ​​by analyzing sounds with creative visualizations, and perhaps this will also provide an interesting way to explore and understand differences in linguistic expression.

Next Step:

My next step will be creating a visual in touch designer. I will look for some tutorials and experiment with which visual representation will suit best to my project.

How To Build the Prototype

To be able to user test my concept, I want to create a prototype with a certain technical functionality. Based on ease of use and personal prior knowledge, I decided to use Arduino to test the desired functions. 

Required equipment

  • Arduino Uno
  • Battery pack
  • Breadboard
  • Buttons
  • LED lights
  • NeoPixel ring
  • Electret microphone
  • Piezo speaker
  • Wires
  • Resistors

To begin the prototyping, I watched this tutorial on YouTube: https://www.youtube.com/watch?v=bMs5J4bJOD0. It shows how to connect a microphone to LED lights for instant feedback in an Arduino setup. I thought this was a good way of starting the building of my prototype, because it contains some of the major functionalities of my concept. 

I used the online web-based tool on tinkercad.com to build my Arduino setup and write the code. This is how it looks like so far:  

In the next step, I will research how to add a speaker. This tutorial shows a setup with both a microphone and speaker: https://www.youtube.com/watch?v=nIDhkvomrcg. It will hopefully help me on the way. If I can access the required equipment, I will also attempt to build it in a physical format. 

Further, I need to figure out how to generate random melodies and play them on the Arduino speaker. This website shows examples on how the melodies could sound: https://random-music-generators.onrender.com/melody. I ideally want the tempo parameter to be around 70, and the number of notes to be 4. 

For visual purposes, I also want to build a non-technical prototype to demonstrate the indented design in the end. The two prototypes will complement each other, and optimally be merged together in the final prototype video. 

09 | More than just buttons – Interactions and interfaces in VR, AR and MR experiences

What this blogpost is all about

Building upon my previous blogpost on immersive level design, this post also aims to explore the topic of immersion and interaction within VR, MR and AR a bit more by looking into different interface and interactivity solutions currently available, some previously mentioned already, some new, that may increase intuitiveness and engagement from the user. While also still covering AR and MR solutions, the main focus of this blog post will be on VR, as it is more in line with my future plans and planned research.

Different headsets, different controllers – HTC Vive Pro, Meta Quest 3 Pro, PS Move and Valve Index Pro (left to right)

Ultraleap’s 3Di, a small tracking camera for handtracking, comes with its own intergrated interface

Ultraleap Leap Motion Controller 2, a gesture tracking controller with a wide variety of applications

teslasuit – a full body haptic feeback suit, that also tracks movement and can be used for motion capture

Virtuix Omni One – a Omnidirectional treadmil developed for gaming in VR

  • Look further into different VR and MR solutions and their respective issues
  • Research essential tools for creating immersive virtual environments as well as different game engines and their advantages and disadvantages
  • Check methods of engagement and interaction within these digital environments
  • Look into accessibility and how to ensure it
  • Research into immersion and storytelling

1. Springer / Gabler.: Virtuelle Realität, in: Gabler Wirtschaftslexikon, n.y.,
https://wirtschaftslexikon.gabler.de/definition/virtuelle-realitaet-54243/ online in: https://wirtschaftslexikon.gabler.de/ [08.02.2024].
2. n.A.: Was ist Augmented Reality?, in: Omnia360, 2020, https://omnia360.de/blog/was-ist-augmented-reality/, online in: https://omnia360.de/ [08.02.2024].
3. n.A.: Mixed Reality: Wenn sich Reales und Virtuelles vermischt, in: Omnia360, 2023, https://omnia360.de/blog/mixed-reality/, online in: https://omnia360.de/ [08.02.2024].
4. n.a.: Extended Reality, in: RyteWiki, n.y., https://de.ryte.com/wiki/Extended_Reality, online in: https://de.ryte.com/wiki/Hauptseite [08.02.2024].
5. Hayden, S.: Vision Pro Teardown Shows Balancing Act Between Cutting Edge Tech & Weighty Design, in: ROADTOVR, 2024, https://www.roadtovr.com/apple-vision-pro-teardown-ifixit/, online in: https://www.roadtovr.com/ [08.02.2024].
6. Hayden, S.: Quest 3 Teardown Shows Just How Slim the Headset Really Is, in: ROADTOVR, 2023, https://www.roadtovr.com/meta-quest-3-teardown-ifixit-repair/, online in: https://www.roadtovr.com/ [08.02.2024].
7. Hayden, S.: Vive Ultimate Tracker Gets Beta Support for Third-Party PC VR Headsets, in: ROADTOVR, 2024, https://www.roadtovr.com/vive-ultimate-tracker-quest-index-pico/, online in: https://www.roadtovr.com/ [08.02.2024].
8. n.a.: What to Watch: February 2024 Highlights, n: Meta Quest-Blog, 2024, https://www.meta.com/de-de/blog/quest/what-to-watch-free-meta-quest-tv-vr-film, online in: https://www.meta.com/at/ [08.02.2024].
9. CGV Channel: TU Graz Virtual Reality Cave, https://www.youtube.com/watch?v=aeTHlAZtlAI [08.02.2024].