Calm Technology // 02

To understand and apply Calm Technology to modify existing products or develop new ones, Amber Case, the leading researcher and founder of Calm Technology™, has identified some basic principles to guide or follow during these processes. In total, there are eight Principles for Calm Technology. These are not meant to be followed blindly like rules set in stone, but rather as guidelines to steer you through your design process. In her book, Amber Case advises that „not every tech project needs all eight“, but keeping those that apply to your project in mind when making design decisions can help the project, the product and its success later on.
Below are the eight principles and an example of what they can mean or how they can influence a finished product.



I. Technology should require the smallest possible amount of attention
The chargers for Microsoft Surface Tablets & Books have a small white LED light built into the connector so you can see at a glance whether the device is charging or not, without having to turn it on or look at the display.

II. Technology should inform and create calm
Status indicators used in online communication tools such as Teams, Discord or Google Chat. They use small colour-coded circles to indicate the availability of the person you are messaging, without interrupting you from messaging them. But they do set the right expectation for how long it might take them to respond.

III. Technology should make use of the periphery
Lane assistants in cars send a brief vibration signal through your steering wheel to remind you to stay in your lane when you are approaching its edge, without taking your primary attention away from the windscreen and the act of driving, using the peripheral space of attention.

IV. Technology should amplify the best of technology and the best of humanity
Ultraleap’s hand tracking products allow us to interact with technology using natural hand gestures such as pinching. For this pinch gesture, it not only allows one specific, perfectly executed hand pose. Rather, it allows a variety of different variations of the pose and does not require us to keep the pose in the same shape all the time, because that would be natural for a machine but not for a human.

V. Technology can communicate, but doesn´t need to speak
The Roomba vacuum cleaner makes a happy noise when it has finished cleaning and a sad noise when it is stuck or in trouble. It also shows a green light when it is clean and an orange light when it is dirty. This way, it is able to inform you of its status and problems without the need for lengthy voice messages, by simply communicating the minimal amount of signals necessary.

VI. Technology should work even when it fails
The perfect example of this, although it is not realistic to implement it as well as in this example in every product, is escalators. Even if they brake down or stop completely, they can still be used as stairs to fulfil their primary function of enabling people to reach the next floor of a structure.

VII. The right amount of technology is the minimum needed to solve the problem
An electronic kettle that uses only a heating coil to boil water, and then uses the pressure created by the boiling water to emit a sound to signal its completion. Rather than using an additional electronic actuator to produce the sound.

“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”
____________
Antoine De Saint-Exupéry

VIII. Technology should respect social norms
The Google Glass smart glasses, unlike any other video recording device, didn’t have a publicly visible light to signal when it was recording and when it wasn’t. Because of this uncertainty, anyone interacting with people wearing the device felt like they were being recorded all the time. This, combined with other factors, led to the failure of the whole product.

  1. Amber Case, Calm Technology, O´Reilly, December 2015
  2. Calm Technology

Calm Technology // 01

What is it about ?

Calm Technology is a design philosophy that aims to reduce the cognitive load and attentional demands of digital devices and systems. The term was first coined in the 1990s by Mark Weiser and John Seely Brown in response to the challenges and opportunities of ubiquitous computing, which envisioned a world in which computers would be embedded in everyday objects and environments. Today, as we move closer to that vision, Calm technology seeks to balance the benefits of connectivity with the drawbacks of information overload. It is based on the idea that technology should be unobtrusive and respectful of human needs and contexts. The aim is to create products that blend seamlessly into the background of everyday life, rather than constantly interrupt or distract the user, and interactions that are calm, subtle and ambient, rather than intrusive, distracting and overwhelming.1

Why should we care ?

In my work as a product designer and in my everyday life, I have noticed two main things. The first is that more and more products and services are becoming dematerialised, but still need to interact with us users in a material world. However, they are limited to screens and electronic sounds, and therefore become demanding rather than supportive. The second is that products that are still tangible are becoming digitised black boxes with more and more functionality but fewer ways to interact with them. This excludes us humans from interacting with them on our terms, and this can become overwhelming or frustrating because there is no longer an obvious connection between cause and effect. As a result, the relationship between us and digital objects & products deteriorates.

Calm Technology is here a way to resolve the first and combat the second, thereby improving our relationship with digital objects & products. Because relationships between us and them are built through interactions, based on how pleasant we users experience those interactions.

The core

Calm Technology’s mission is to materialise digital information and visualise tangible information in a natural way, thereby enhancing user experience, productivity, well-being and social interaction.

Ubiquitous computing is roughly the opposite of virtual reality. Where virtual reality puts people inside a computer-generated world, ubiquitous computing forces the computer to live out here in the world with people. Virtual reality is primarily a horse power problem; ubiquitous computing is a very difficult integration of human factors, computer science, engineering, and social sciences“

____________

-Mark Weiser2

Example

Integrating Calm Technology into everyday objects can often work with minimal changes in their communication or behaviour. This is perfectly illustrated by the kettle and toaster in the „Wake Up Happy“ case study by YOUMEUS Design.
Here, instead of a digital beep, the kettle uses the pressure of the boiling water to create the sound of a bird chirping to let you know the water is ready. The toaster, on the other hand, uses behaviour instead of sound to communicate. It is activated by rocking it to the side and when finished, it rocks back to its original position. This change in appearance allows the toaster to remain in our periphery until it is ready, and then it can be easily noticed without being demanding.3

YOUMEUS Design, Wake Up Happy, Case Study for Kenwood (UK), 2014

Guiding Questions

// What is Calm Technology ?
// How can Calm Technology provide or create ways of interacting with the intangible ?
// How does Calm Technology access and materialise digital ?
// How can Calm Technology be integrated into our daily lives to enhance the human experience ?
// Where can Calm Technology be integrated & add value ?
// Can Calm Technology fight the overwhelming & fear of technology ?
// Can Calm Technology improve the relationship between user & product ?

Roadmap

// Researching an overview & basic understanding of Calm Technology
// Exploration of the principles of calm technology
// Identifying where the opportunities lie for Calm Technology
// Analysis of examples of the application of Calm Technology principles in products:
_Wake Up Happy, YOUMEUSDESIGN4
_Little Signals, Google5
_Audio Products, teenage engineering6
_…

Resources