This week, I visited the A(R)dventure exhibition at the CoSA Museum in Graz with my collegue Lucas. The main reason for going there was to get inspiration for my master’s thesis. Since I’m thinking about working with Augmented Reality (AR), this seemed like the perfect chance to experience it in a fun and interactive way. I also knew that Mr. Fabry worked on the project, so I was curious to see it for myself.
The Experience: Habitat Red 6
We tried out “Habitat Red 6” one of the AR experiences in the exhibition. To be honest, I didn’t have high expectations at first. The exhibition is already 5–6 years old, and it’s designed for a wide audience, including children. I thought it might feel outdated or too simple, but I was completely wrong. The experience was so much fun and way more interesting than I expected.
The setting was like a science lab on another planet. What made it special was the combination of real physical objects and virtual AR elements. For example, there were buttons, joysticks, and valves you could actually touch and use. When you interacted with them, something happened in the AR glasses: you could see UI elements change or objects move. One of the coolest parts was using a real joystick to control a crane arm that existed only in AR. Another task was turning a physical wheel to position a virtual solar panel into the sunlight. It was so fascinating how real-world actions connected with virtual outcomes.
The Technology: HoloLens 1
The AR experience used the first-generation Microsoft HoloLens. Of course, this hardware is a bit old now, and you could notice its limitations, especially the narrow field of view. Sometimes, you had to move your head to see all the AR elements. But this didn’t ruin the experience for me. Considering the age of the technology, it’s still very impressive how well it all worked. It’s clear that the team behind the project put a lot of effort into making it as smooth and immersive as possible.
What I Learned
This visit gave me a lot to think about for my own work. I’ve seen AR in games and apps before, but this was the first time I experienced something that combined real physical interactions with AR feedback in such a creative way. It showed me how important it is to connect the digital and physical worlds for an engaging user experience.
Even though the hardware is old (and sometimes broken), the interactions felt modern and well-designed. This made me realize that good design can still have a big impact, even when the technology is not the newest. It also reminded me how important it is to make people feel like they’re really part of the experience.
Inspiration for My Thesis
I’m still deciding on the exact topic of my thesis, but this visit definitely inspired me. I want to explore how AR can be used in creative and interactive ways, maybe for exhibitions or educational purposes. This experience gave me new ideas for combining physical and virtual elements to create something unique. It also reminded me how important it is to test and improve interactions so that they feel natural and fun.
Final Thoughts
The A(R)dventure exhibition might be replaced in January, which is sad because it’s such a great example of how AR can be used in a meaningful way. The person working there was super friendly and passionate about the project. It’s clear how much love and effort went into creating it.
Overall, visiting this exhibition was an inspiring experience for me. It showed me a side of AR I hadn’t seen before and gave me ideas for how I can push the boundaries in my own work. I highly recommend it to anyone interested in AR or interactive design—just make sure to go before it’s gone!