Impulse #4

In the christmas break, I played Red Matter 2 on my Oculus Quest, and it completely blew me away. From a visual standpoint, it’s one of the most impressive games I’ve ever played—not just in VR, but in general. I actually had one moment when I just stood there, with my mouth open because of the crazy experience of standing in front of Jupiter.

What makes Red Matter 2 so special is how incredibly detailed and realistic it looks. The game’s environments are breathtaking, with sharp textures, dynamic lighting, and a level of polish that makes it hard to believe it’s running on the Quest’s hardware. It almost feels like it’s being rendered on a high-end PC, not a standalone VR headset. Every scene is packed with small details that make the world feel alive, from the reflections on metallic surfaces to the way light interacts with objects.

The art direction is also worth mentioning. The game has a Cold War-inspired sci-fi aesthetic that’s both futuristic and nostalgic. The combination of retro technology and advanced sci-fi elements creates a unique atmosphere that pulls you into the story. Exploring the game’s environments feels like stepping into a high-budget sci-fi movie.

But Red Matter 2 isn’t just about looks—it’s also a great example of how VR can enhance storytelling and immersion. The puzzles are clever and satisfying to solve, and the interactions feel natural and intuitive. The game does an excellent job of making you feel like you’re really there, whether you’re manipulating objects, exploring abandoned facilities, or uncovering the mysteries of the story.

Playing Red Matter 2 has been a big inspiration for my thesis. It shows how far VR technology has come and what’s possible when developers push the limits of hardware and design. It’s a reminder that great visuals aren’t just about technical power—they’re about creativity, attention to detail, and a deep understanding of how to create an immersive experience.

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