Unreal Journey 1 – The Beginnings

Why Unreal Engine?

Unreal Engine currently holds a technological edge over Unity, particularly in terms of visual fidelity and feature releases. While Unity is beginner-friendly, Unreal offers more sophisticated tools for creating AAA-quality graphics. I’m particularly interested in developing interactable art pieces and motion graphics, a type of media that is gaining increasing attention. This blog will document my journey of learning Unreal Engine, culminating in the creation of a small, interactive art piece prototype.

Differences Compared to Unity

  • Camera Movement in Viewport:
  • The camera doesn’t pan around the selected object but „looks around.“
  • Use the right mouse button to navigate with WASD keys.
  • One-handed navigation is possible by pressing the left mouse button.
  • Content Drawer:
  • Closed by default, open with Ctrl+Space.
  • Transforms:
  • Measured in centimeters (cm) instead of meters (m).
  • Sun Position:
  • Hold Ctrl+L and move the mouse to change the sun’s position.

Difficulties at This Stage

I encountered an issue where the exponential height fog did not show in the viewport. The fix was to press Alt+F.

Current Worries

I’m concerned about whether ChatGPT can assist me as effectively with Unreal Engine as it did with Unity. Since Unreal Engine heavily relies on Blueprints, I can’t simply copy and paste code from ChatGPT.

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