04// Why merge these two experiences instead of going fully digital?

I have previously discussed the distinctive qualities and characteristics of both digital tools and paper. Paper offers a unique sensory experience that cannot be replicated by a screen. Simultaneously, the digital realm provides diverse opportunities, such as viewing dynamic images and connecting with others. In this instance, my focus is to delve deeper into the specific attributes that paper provides, which technology lacks. What key characteristics set paper apart?

Tactile and Olfactory Experience
Paper provides a tactile experience that engages the sense of touch. The physicality of turning pages, feeling the texture, and holding a tangible object can contribute to a richer sensory experience that is absent in digital interfaces.
Moreover, the olfactory experience is unique to paper. The smell of ink, paper, or any other materials used in printing can evoke memories and add another layer to the reading or viewing experience.

Personal archives
Physical books serve as personal archives due to the traces readers leave behind. This includes fingerprints, annotations, inserted objects, and more. These physical imprints can offer insights into a reader’s habits, emotions, and personal history.

Accessibility
Paper is widely accessible, and you don’t need any special devices or electricity to use it. This makes it a reliable medium, especially in situations where technology may not be readily available or reliable. Digital interfaces can present challenges for individuals with certain physical or cognitive disabilities. Paper, with its tactile nature, maybe more accessible to people with visual impairments, motor skill challenges, or cognitive differences. Braille, large print, or other adaptations can be easily applied to paper documents.

Some Examples
Many are the projects through which the tactility in print is enhanced. Bruno Munari, a pioneering Italian artist and designer, explored innovative concepts in the realm of children’s literature with his pre-books, or „prelibri.“ These unique creations sought to engage children in a tactile and interactive manner, introducing them to the sensory experience of books. Munari’s pre-books experimented with various materials, textures, and shapes, fostering a hands-on exploration that went beyond traditional storytelling.

In a contemporary context, a project by the student Boris Sidokhin showcases a similar spirit of experimentation and interaction. He reflects on the tactality of the book and experiments with different materials. (1)

Furthermore, graphic designer Yuna Kim, as featured in an article (2), employed scratch cards as a medium, enhancing the tactality of the object. Kim’s work with scratch cards demonstrates an innovative fusion of technology and traditional materials, creating a multisensory experience.

Sources

  1. https://www.linkedin.com/feed/update/urn:li:activity:7115627938338742272?updateEntityUrn=urn%3Ali%3Afs_feedUpdate%3A%28V2%2Curn%3Ali%3Aactivity%3A7115627938338742272%29
  2. https://www.itsnicethat.com/articles/yuna-kim-graphic-design-210422

Next steps

  • Research designers who worked with this topic
  • Research more the advantages of digital

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