Concept Definition and Aim

After some guidance last week, I have worked with defining my concept. To figure out what I want the final product to offer, I started by writing my visions down on paper. My concept is the result of all my research so far, and I want it to be a working solution for my defined problem statement.

Firstly, it is important that the gadget is fun and simple. Based on the results from my research, it should not become an element of stress. I want it to compliment normal music lessons, but I would not want it to be controlled by any teacher. The music students can be recommended to use the gadget, but not forced in any way. The results will not be the same if they are not motivated on their own.

It will not be possible to share or save scores. However, there will be integrated feedback after each sequence. The users can see if their mimic was correct or not. Due to motivational purposes, I want the focus to be on positive feedback. The gadget will tell when melodies are played wrong, but the goal is to motivate users to try again.

When making my first sketches and paper prototype, I visioned the product to only contain one big button. When developing the concept further, I figured that I should implement some additional buttons. I want it to look simple and easy to understand, but also include all essential functionalities. It should be possible to pause the sound, as well as replaying it. It would also be reasonable to enable a skip button, one for returning to the past sound and one for skipping to the next one. In addition, I will of course add buttons to control the sound level. All the buttons should follow standard patterns and communicate actions clearly.

To define the objective in a clear manner, I composed an aim and the intented user group.

Aim

Inspire and encourage musicians to improvise and play by ear.

The product can be used as:

  1. An education tool to compliment classical training
  2. A fun game for sharing musical exploration with friends

User group

Curious musicians in all ages and levels.