#08 Telehealth and Digital Therapeutics

In this blog post I want to explore some other topics related to VR or immersion therapy but from a bit of a different angle and with a more distant view on the core themes discussed thus far. So let us get rigth into it.

Redefining Healthcare in the Digital Age

In the fast-paced realm of modern healthcare, two terms have been gaining momentum: telehealth and digital therapeutics. As we navigate through a modern, digital landcape where technology intertwines with every aspect of our lives, it is very important to understand how these innovations are reshaping the landscape of healthcare delivery and patient treatment.

Understanding Telehealth and Digital Therapeutics

Let us start by dissecting these concepts. Telehealth encompasses a broad spectrum of healthcare services delivered remotely through telecommunications technology, i.e. remotely. From virtual doctor visits to remote patient monitoring, telehealth leverages digital platforms to bridge the gap between patients and healthcare providers, fostering accessibility and convenience.

On the other hand, digital therapeutics (often shortened to DTx) represent a distinct category of healthcare treatments that utilize digital technologies to treat medical conditions or enhance clinical outcomes. Unlike traditional pharmaceuticals, digital therapeutics deliver evidence-based interventions through software programs or devices, often targeting behavioral changes or managing chronic diseases (which are also often times treated using immersion therapy).

Differentiating Between Telehealth and Digital Therapeutics

While both telehealth and digital therapeutics operate within the digital realm, they serve distinct purposes in the healthcare ecosystem. Telehealth primarily focuses on delivering clinical services remotely, facilitating consultations, diagnoses, and monitoring of patients‘ health status. In contrast, digital therapeutics delve deeper into the realm of treatment, offering interactive interventions tailored to manage specific health conditions or modify patient behaviors. In short Telehealth can be seen as virtual doctors visits whereas digital therapeutics simply means the ultilization of digital tools for therapeutic measures.

There are also the terms digital health and digital medicine floating around. For the sake of clarity I will mention a definition provided by [1] as seen in Figure 1.

Figure 1. The difference between Digital Health, Digital Medicine and DTx

Exploring Use Cases and Applications

The applications of telehealth and digital therapeutics are as diverse as the healthcare landscape itself. From remote consultations for routine check-ups to virtual sessions for mental health counseling, telehealth offers a huge variety of solutions to enhance patient access and streamline healthcare delivery. Patients can now seek medical advice from the comfort of their homes, minimizing travel time and reducing exposure to contagious illnesses. Furthermore, as previously mentioned in other blog posts, travel may not be enjoyable or even feasable for some patients. Receiving healthcare instructions remotely provides an important form of healthcare accessability. In Austria measures regarding telehealth have already been taken with ELGA (Elektronische Gesundheitsakte) which is a system that allows medical professionals and patients to view their medical files digitally.

Digital therapeutics, on the other hand, are chaning the treatment methods across various medical domains. From managing diabetes and cardiovascular diseases to addressing mental health disorders and addiction, digital therapeutics present new and novel approaches to enhance traditional treatments or serve as standalone interventions. One further positive aspect is that it can lead to increased patient engagement (improved frequency and regularity of treatments) due to the level of comfort and ease of use.

Bridging the Gap with Virtual Reality Therapy

As we delve deeper into the realm of digital therapeutics and telehealth solutions, the parallels with virtual reality (VR) therapy become apparent. Virtual reality therapy utilizes immersive technology to create therapeutic environments that simulate real-world scenarios and facilitate exposure-based treatments for mental health disorders, phobias, and PTSD (and many more). Patients can engage in virtual reality sessions guided by healthcare professionals, addressing psychological challenges and overcoming barriers to treatment through immersive simulations.

Summary & conclusion

In conclusion, telehealth and digital therapeutics represent a modern shift regarding the topic of healthcare. How and when we receive healthcare is being changed by these processes. By embracing digital innovations and leveraging the power of technology, we can enhance patient outcomes, improve accessibility, and revolutionize the healthcare experience for generations to come. Steps have and are being taken, but it will surely be a long and ongoing process until new technologies are fully utilized.

References used in this article and for research

https://www.mahalo.health/insights/digital-therapeutics-vs-telehealth-the-modern-day-healthcare-solution

https://gomohealth.com/2021/the-difference-between-digital-therapeutics-and-telehealth/

[1] J Family Med Prim Care. 2020 May; 9(5): 2207–2213.
very interesting paper on DTx which provides a great overview

https://www.apa.org/practice/digital-therapeutics-mobile-health

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5214969/
a paper about the impact of digital technology on the field of psychology especially

ELGA – die elektronische Gesundheitsakte | Gesundheitsportal

#07 Immersion Therapy – Part 3.

This is part 3 of my research into the topic of immersion therapy. In this blog post, I want to explore specific use cases for this type of digital therapy.

Use cases for immersion therapy

Uses cases for VR therapy are varied. In general, a distinction between physical and psychological health problems may be considered, as these may require distinctly different treatment methods. However, it should also be noted, that physical and mental problems are often interlinked (i.e. one may develop mental health problems because of existing physical problems) and overlap frequently.
Until now, I have talked a lot about exposure therapy, which is used to treat mental health issues. However, physical problems, or the mental health problems which may arise from said health issues, may also be treated using CBT based methods. In an interview with Liana Fraenkel (MD, MPH), it was stated that Cognitive Behavioral Therapy (CBT) is as effective as other non-pharmacologic approaches such as exercise. CBT can be used to address many mental health problems, which often occur due to physical problems. Therefore, its value in physical therapy must not be understated. CBT can help treat depression, insomnia, fatigue management, and self-management, which are all symptoms of physical problems. Additionally, the techniques learned during therapy sessions can be utilized at any time, making them useful beyond the therapy sessions.

In the following section, I want to give an overview over possible uses cases. The list is roughly based from mental health problems to physical health problems:

  • Depression
  • Anxiety disorders
    e.g. social anxiety
  • Borderline personality disorder
  • Eating disorders
  • Obsessive compulsive disorder (OCD)
  • Panic disorder
  • Various different kinds of phobias
    e.g. fear of flying, animals, insects, heights, …
    Patients can be gradually exposed to stronger, more realistic depictions of their phobia
  • Post-traumatic stress disorder (PTSD)
    It is commonly used for the treatment of war veterans who suffer from PTSD. VR therapy allows them to immerse themselves in their memories and experiences in a controlled way. This can help them cope with their emotions and memories. The treatment of PTSD is an important way of helping people and preventing suicides.
  • Psychosis
  • Schizophrenia
  • Sleep problems such as insomnia
  • Alcoholism
  • Irritable bowel syndrome (IBS)
  • Chronic fatigue syndrome (CFS)
  • Fibromyalgia
  • (Partial) paralysis
    This one I know of from personal experience. As previously mentioned, my brother is partly paralyzed in his left side, especially when it comes to vision.
    One exercise was a car driving simulator using a VR headset. He had to simultaneously perform the driving actions, keep an overview over the traffic, and also deal with his trauma from his car accident.
    In another exercise, the goal was to find certain objects which were hidden in a virtual room and connect two objects with a wire.
    The goal of another training exercise was to dodge and block incoming balls which were coming toward the player.
  • Pain relief therapy / Chronic pain (such as arthritis)
    One example I came across described using VR to deal with phantom pains after the patient had lost a limb. Through the sensory information and the (movement) input, the brain is triggered and sends and receives signals to/from the still existing extremities. The setup may look like as follows:
    The patient see a virtual avatar of themselves with all limbs still attached. Over certain signals/impulses, the patients can move their amputated limbs again. This can be a highly emotional experience, but it helps over 50 % of patients to reduce pains in their daily lives.
  • Stroke
  • Cerebral Palsy 
  • Parkinson’s disease 
  • Multiple Sclerosis 
  • Especially for children, it can help them deal with ADHD, autism or developmental delays by supporting them in a fun and gamified way.
  • and many more…

Summary & conclusion

In this blog post, we took a look at specific use cases for both mental and physical health problems and how the treatment may look like. Physical and mental health problems/conditions are often interlinked and occur together – therefore, a holistic approach should be considered to increase the effectiveness of the treatment method.

References used in this article and for research

The notes under the links are mostly for myself, in order to have an organised overview over the content of each source.

Immersion Therapy for Treatment and Support of Mental Health conditions (simulationmagazine.com)
short general article about immersion therapy

What Is Virtual Reality Exposure Therapy? (choosingtherapy.com)
a more in-depth read about (VR) exposure therapy

Immersion Therapy For Anxiety: How It Works And Techniques (mantracare.org)
a more in-depth read about immersion therapy

Immersion Therapy vs. Exposure Therapy – Healthy Minded
short overview of the difference between (VR)ET and IT

What Is Exposure Therapy? (apa.org)
good, structured overview over ET

Overview – Cognitive behavioural therapy (CBT) – NHS (www.nhs.uk)
good, rather detailed read about CBT

Virtual Reality in der Schmerztherapie: Einsatz, Erfahrungen und Potenziale (onlinesicherheit.gv.at)

#06 | Approaches to enhance Seizure First Aid Care

Referring to the scientific paper mentioned in the previous blog post, the authors, who are affiliated with Indiana University Bloomington, make recommendations on the requirements for future technologies based on their findings. These recommendations can be briefly summarized in the following categories:

  • Ad Hoc First Aid Care Collaboration with the Public
  • Semi-Ad Hoc Care Collaboration During Transportation
  • Prior Education for Secondary Caregivers at Workplace/School

Seizure First Aid Care Framework

In addition, a comprehensive framework for seizure first aid is recommended. This framework would help identify potential design opportunities, taking into account the unique challenges associated with different locations.


Seizure First Aid Care Framework. The color gradient around the edges indicates the general availability of each caregiver group in each place, with solid color indicating higher availability. © ACM Journals by the Association for Computing Machinery

Potentials

As shown in the framework, the authors state that there is great value in sharing information about first aid in all places other than the home (where the environment is most familiar and primary caregivers are most present).

Innovative solutions: A holistic approach

The authors emphasize the importance of a holistic perspective when designing technologies for seizure management. Future technologies should take into account the attribution of epilepsy stigma, such as the visibility of seizures and cultural perceptions, as well as the different symptoms of epilepsy, since people with chronic diseases often experience different individual and social challenges depending on the severity of their symptoms.

To address these challenges, the authors suggest several innovative approaches:

Ad Hoc First Aid Care Collaboration with the Public

The Public Area is the most challenging place to keep people with epilepsy (PWE) safe. These places illustrate the lowest controllability in case of an emergency, because of the high likelihood of lacking knowledge in seizure care among surrounding bystanders. Little research has been done on ad hoc information sharing in CSCW and HCI.

Participants in the research stated that existing apps for epilepsy emergencies were not useful in their experience. However, apps that alert trained CPR volunteers nearby could be a solution for seizure emergencies as well. There is potential to adapt this concept to this chronic disease.

Future systems should be designed with a simple user interface that does not require much effort to search for information and makes it more visible. It might be possible to display emergency-related information on lock screens when a smartphone detects a seizure. Bystanders could follow instructions if their attention is clearly drawn to the device through visual and auditory feedback, or even a conversational interface. Medical ID bracelets or necklaces already provide basic health information via QR or NFC, which are more visible than a smartphone in a pocket.

Semi-Ad Hoc Care Collaboration during Transportation

The authors present the idea of developing an automated information system in public transportation when a PWE enters a vehicle. The public announcement system could inform passengers and drivers of the presence of a PWE and provide basic emergency-related information. This would avoid the embarrassment of PWEs asking strangers to look for them and allow them to remain anonymous.

To avoid attracting too much attention or revealing the identity of the PWE when there are few passengers, information systems on trains, subways, or buses could also routinely inform passengers without technically recognizing a PWE boarding public transportation. Therefore, a public announcement system should consider different contexts (situations and social aspects).

Regarding private transportation, the authors emphasize the idea of a smart car that does not require active driving or AI-based seizure detection and automatically switches to self-driving mode. In case of an emergency, the car could send a notification to surrounding drivers, police or hospitals.

Prior Education for Secondary Caregivers at Workplace/School

For workplaces or educational institutions, providing information about seizure care in advance is crucial and easier than in the other places mentioned, because PWEs are there on a regular basis and potential secondary caregivers can learn over a period of time. Pre-education should be simple and easy to understand and could take place at both individual and organizational levels. At the organizational level, a school or company should adopt a culture of health and inclusion, as well as policies that encourage people to learn about epilepsy and first aid.

Smart buildings based on AI could also reduce the risk of seizures by automatically adjusting potential triggers, such as light or smell, and notifying people in the building in the event of an emergency.

Next Steps

To find out which area of the seizure first aid framework I want to focus on, it seems appropriate to conduct a divergent research on existing solutions, in addition to the examples already mentioned in the scientific paper. In this way, it will be possible to see how the pain points and challenges mentioned are currently being addressed.

Resources

Aehong Min, Wendy Miller, Luis M. Rocha, Katy Börner, Rion Brattig Correia, and Patrick C. Shih. 2021. Just In Time: Challenges and Opportunities of First Aid Care Information Sharing for Supporting Epileptic Seizure Response. Proc. ACM Hum.-Comput. Interact. 5, CSCW1, Article 113 (April 2021), 24 pages. https: //doi.org/10.1145/3449187

#05 | Challenges living with Epilepsy

While researching possible pain points experienced by people with epilepsy and those around them, I came across a scientific article published in 2021 in ACM Journals by the Association for Computing Machinery, New York. This article is about the challenges of sharing information with first responders to support people at the moment of seizure onset.

For this purpose researchers related to the Indiana University Bloomington, USA, have conducted 3 focus groups of 11 people as well as 10 follow-up questionnaires, addressing persons with epilepsy (PWEs) and their caregivers. In the present article the authors reported their findings.

Categorization

The researchers identified three groups of caregivers who possibly are involved, when first aid for epilepsy is needed:

  • Primary caregivers: Persons who take full responsibility of a PWE, as they are their family, relatives or friends. They are able to properly manage seizures and communicate about a PWEs condition.
  • Secondary caregivers: Persons who know a PWE, are available on occasion to act in case of emergency. They have less knowledge about the condition of PWEs and less responsibilities for them.
  • The public: Every person who is a bystander around PWEs in public areas, but who are not their caregivers. They have no knowledge about epilepsy, do not know PWEs and have no responsibilities of taking care.

In addition, a categorization of four locations where PWEs have experienced seizures in the past was developed. These places are associated with different levels of comfort zones: Comfort zones, semi-comfort zones and no comfort zone.

  • Home: A place where a PWEs lives and has a primary caregiver around them. Home is a comfort zone.
  • Workplace / school: Places which a PWE routinely visits in his / her daily life. There can be secondary caregivers present, who are aware about a PWE’s condition. These places can be semi-comfort zones.
  • Public areas: Places which a PWE visits irregularly, such as supermarkets or public parks. Usually these places are uncomfortable for PWEs, as it is more likely to be without caregivers and to be surrounded by strangers, who are not able to provide appropriate first aid.
  • Transportation: PWEs who travel may or may not feel comfortable. When they are on their own, they have to trust to receive appropriate help from surrounding people in an emergency case. When they travel with primary or secondary caregivers, there are fewer or even no worries.
Classification of places and comfort zones for PWEs (© ACM Journals by the Association for Computing Machinery)

Findings

As a result of the evaluation, the researchers identified the following findings. The findings were considered with the previous four locations home, workplace / school, public areas and transportation.

Home

Unsurprisingly PWEs have relatively fewer worries, when they have a seizure at home, where certainty is at its highest. PWEs are more likely to manage epilepsy in environments which are more controlled and familiar.

Public areas

A lack of public awareness:

  • When PWEs have seizures, the bystanders around them often do not know how to provide proper help.
  • Bystanders might be educated about epilepsy, but don’t have any experience interacting with PWEs.
  • Bystanders might not know the very different nuances between different kinds of seizures. This diversity makes it difficult for surrounding people to act properly in an emergency case and for educating people in advance.
  • Some participants experienced bystanders making an emergency call, when it was not necessary.
  • Participants want to raise awareness of epilepsy so that first aid is as common in society as CPR in an emergency.

A lack of effective mechanisms:

  • The most challenging issue for PWEs is communicating care information to bystanders in public areas when a seizure occurs. In most cases, there is not a clear solution yet.
  • A lot of people do not look for a medical ID or on a PWE’s phone (providing medical information) while a seizure takes place. The awareness for the need to look for such information is little.

Transportation

Risk of having a seizure while driving:

  • PWEs are afraid of having a seizure while driving and of harming others on the road. This is why they prefer getting rides from friends or family.
    • This illustrates a strong and continuous dependence on other people, who are not available at all times.

Delivering first aid care information to bystanders on public transits:

  • PWEs are afraid of having a seizure while driving and of harming others on the road. This is why they prefer getting rides from friends or family.
    • This illustrates a strong and continuous dependence on other people, who are not available at all times.
  • There is a chance of informing a stranger about a PWE’s condition, but it is not always possible to find a responsible person or a person who seems trustworthy.
    • Due to stigma, PWEs may not feel comfortable about sharing their health condition with strangers and asking if they can take care of them.

A lack of alternatives:

  • Depending on where PWEs live, it is not always possible to choose the safest transportation for them. For instance ride-sharing services are difficult to find if PWEs live in relatively rural areas.

Workplace / school

Challenges of sharing care information:

  • Participants reported that they are afraid of having a (first) seizure at these places.
  • It is still difficult to share knowledge with potential secondary caregivers who are less responsible for taking care of a co-worker.
  • Children who are PWEs are more dependent on other people than adults. Parents worry about sending their child to school or school trips.
  • Parents need to emphasize the need of special care for their child, because a lot of teachers are not aware about the circumstances.
  • In most cases simply providing care information to teachers or supervisors is not enough to educate them. On the other hand it is hard for teachers or supervisors to learn first aid because they are also responsible for other students or employees.

Education and awareness challenges:

  • Participants mentioned having experienced stigma and discrimination from students or co-workers which discouraged them from informing their colleagues about their condition and appropriate care.
  • A lot of teachers are not very supportive of promoting awareness in order to prevent stigma against epilepsy.

Financial, organizational and policy challenges:

  • At organizational and policy levels resources and support are limited. A lot of workplaces do not have a proper emergency plan for epilepsy emergencies.
  • Due to the lack organizational support and / or personal unwillingness, it is more unlikely for students or co-workers learn about epilepsy and care measures.

Insights

Taking everything into consideration, the sum of challenges PWEs are confronted with can influence their mental health and well-being in a bad way. In the worst case, these can even cause forms of anxiety. This is why the authors see a high necessity in a holistic perspective when designing technologies for seizure management.

Next steps

Having focused on these specific challenges facing PWEs and those around them, I intend to use this as the basis for a divergent research on possible solutions.

Resources

Aehong Min, Wendy Miller, Luis M. Rocha, Katy Börner, Rion Brattig Correia, and Patrick C. Shih. 2021. Just In Time: Challenges and Opportunities of First Aid Care Information Sharing for Supporting Epileptic Seizure Response. Proc. ACM Hum.-Comput. Interact. 5, CSCW1, Article 113 (April 2021), 24 pages. https: //doi.org/10.1145/3449187

#05 Immersion Therapy – Part 1.

In my last blog post I came across some articles talking about „Immersion Therapy“. I found this topic interesting and even though I know the basics I have yet to delve deeper into this field of therapy.
So let us do just that!

Definition of terms

Firstly, let us begin with a brief definition, which will be further expanded on in more detail in the next section. There are a bunch of terms and definitions floating around this topic. The most commonly used terms in this discourse are:

  • Cognitive behavioural therapy (CBT)
  • Exposure therapy
  • Virtual reality exposure therapy (VRET)
  • Immersion therapy

Exposure therapy describes a specific form of cognitive behavioral therapy. Immersion therapy is a more intense form of exposure therapy, where the patient is especially immersed. This can be achieved through various methods. Virtual reality exposure therapy simply describes exposure therapy which utilizes some sort of VR setup. VRET can be a part of immersion therapy, but doesn’t have to be.

In the context of this blog post, I will use the terms immersion therapy and VRET interchangeably, always meaning a form of exposure therapy which uses a VR setup to immerse the patient.

Deeper research into this topic

Next up I want to explain the four terms from above further and in more detail. The use cases for these methods will be assessed in the section „Use cases for immersion therapy“ in the next blog post #06.
I believe a strict destination between these segments helps with clarity and readability regarding this vast topic.

Firstly, let us start with cognitive behavioral therapy, since this is the building block on which all further methods are based upon. As seen in graphic 1. CBT is based on the assumption that one’s thoughts, behaviors and emotions are interlinked and can thus create a positive but also negative cycle / feedback loop. The goal of CBT is to deal with negative emotions by breaking them down into smaller parts. These can then be more easily understood and techniques can be learned how to deal with them, i.e. see them one’s problems and emotions in a new light. At the end, the patient should have a better quality of life by learning how to deal with their negative emotions. CBT is a talking treatment where patients talk to their therapist, who then can give advice on how to tackle their problems. In general, it can be said, that different from other talking methods, CBT focuses on current problems rather than searching for problems in one’s past.

1. Cognitive Behavioural Therapy

Exposure therapy then builds on CBT. The goal is to help people overcome their fears and anxieties, or rather to reduce the negative reactions of people to fears and specific situations. This is done through exposure, therefore the name exposure therapy. The idea, it is predicated upon, is that people can grow stronger against their fears by willingly confronting them. In exposure therapy, patients learn how to address, process and confront their fears. Together with their therapist, patients walk through their problems, then (in a very controlled manner) expose themselves to these problems and then once again talk about their experience. This is repeated as many times necessary.

Virtual reality exposure therapy, as the name implies, is the same treatment form as exposure therapy. The only difference being, that in VRET a virtual reality setup of some kind is used. This brings some unique challenges but also advantages with it. Patients can feel way more immersed and the level of exposure can be easily controlled by the therapist. Also, patients know that they can rely on the medical specialist to turn off the VR program, should they uncomfortable or not yet ready to deal with this level of exposure.

As mentioned above, immersion therapy is a derivative of exposure therapy, which is more intense and immersive than regular exposure therapy. The patient is immersed in their traumatic experience or thought process. This is done for an extended period of time. The goal is to once again strengthen patients by providing a safe space to face their fears and problems – which ultimately leads to a better quality of life. This immersion can be done through various methods such as:

  • In vivo exposure
    … facing the source of fear/anxiety in real life.
  • imaginal exposure
    … trying to actively and vividly imagine the source of fear/anxiety.
  • Virtual reality exposure
    … using a virtual reality device and setup of some kind.
  • Introceptive exposure
    … exposing oneself to similar physical sensations which are similar to these which happen when facing the fear/anxiety. E.g. running in place to increase heart rate, similar to the sensation one with panic disorder might have, therefore training the mind to see this sensation as harmless.

Summary & conclusion

Since this topic is too big for the scope of one blog post, the advantages and disadvantages, as well as the specific use cases for this treatment method will be covered in the next upcoming blog post #06.

In this blog post I delved into the four topics of cognitive behavioral therapy (CBT), exposure therapy, immersion therapy and virtual reality exposure therapy (VRET). Both a definition and explanation of these terms were provided. Since I am not a health student, this was an unfamiliar topic and a new experience. These are hugely important fields of research and fascinating but also vast and daunting. However, I look forward to researching this topic further in the upcoming blog posts.

References used in this article and for research

Immersion Therapy for Treatment and Support of Mental Health conditions (simulationmagazine.com)

What Is Virtual Reality Exposure Therapy? (choosingtherapy.com)

Immersion Therapy For Anxiety: How It Works And Techniques (mantracare.org)

Immersion Therapy vs. Exposure Therapy – Healthy Minded

What Is Exposure Therapy? (apa.org)

Overview – Cognitive behavioural therapy (CBT) – NHS (www.nhs.uk)

image CBT

#04 | General First Aid Procedure for Epilepsy

Referring to my last blog post my discoveries, concerning different chronic diseases as potential topics for user-centered first aid, bring me further into a converging research phase. I am focusing on epilepsy. I wanted to explore related first aid practices in a first and pain points for affected persons and their caregivers in another step.

As already mentioned first aid for epilepsy differentiates from other emergency cases. Not for any appearing seizure an emergency call and medical professionals are required. Not every patient has the same seizure occurrences. Mild forms of seizures only require keeping the affected person safe and comfortable. Severe forms, on the other hand, urgently require professional help.

This is why bystanders are confronted with a difficult decision-making process. But still most of them don’t even know there is a choice between securing the affected on their own or making an emergency call in addition.

A general approach

The Epilepsy Foundation provides helpful guidance on how to act in case of a seizure and how to recognize if professional help is needed. This guide can be applied to all types of seizures in general:

Always stay with the person until the seizure is over.

Since seizures are unpredictable and different for every person, first aiders should always stay with them. Whether this means waiting for the affected to be redeemed or giving medical professionals information about the incident.

Pay attention to how long the seizure lasts.

Keeping an eye on the watch can help to determine how severe a seizure or how difficult the process of recovery is. This is immensely helpful, especially for the affected person’s caregiver, who know how to deal with their disease. Also this is one parameter for the decision-making of making an emergency call.

Stay calm. Most seizures only last a few minutes.

The reaction to an occurrence is crucial for how surrounding people as well as the affected persons reacts. Staying calm will positively influence others too. Reassurance will help the affected person too, when they got through.

Prevent injury by moving nearby objects out of the way.

Bringing persons, who are experiencing a seizure, into a safe and comfortable condition might be crucial on what course the incident will take. Even small form of epilepsy can lead to serious injuries, when the affected person is not in control of their movement behavior.

Make the person as comfortable as possible.

Depending on the situation, supporting to sit or lay might be needed to bring an affected person into a safe condition. The head in particular is a weak spot that needs to be looked after.

Keep onlookers away.

Since waking up between surrounding people can be overwhelming and embarrassing, onlookers should be advised to distance themselves. Nevertheless people who take care should be kept in place.

Don’t hold the person down.

Unwillingly movements should not prevented by first aiders, as this can lead to injuries or panic for the affected person. These movements are a way of processing.

Don’t put anything in the person’s mouth.

During a seizure, facial muscles may tighten, causing sudden biting movements. Fortunately affected persons are not able to bite into their tongue during a seizure.

Make sure their breathing is okay.

If laying on the ground, affected people should be turned on their side. This enables them to breath more easily and prevents choking.

Don’t give water, pills, or food by mouth unless the person is fully alert.

Not being able to swallow could be a danger if affected persons are given something into their mouth. Choking can be a consequence.

Know when to call for emergency medical help.

This might be the case when:

  • A seizure lasts 5 minutes or longer.
  • One seizure happens right after another without the person regaining consciousness (“coming to”) between seizures.
  • Seizures happen closer together than usual for that person.
  • The person has trouble breathing.
  • The person appears to be choking.
  • The seizure happens in water, like a swimming pool or bathtub.
  • The person is injured during the seizure.
  • You believe this is the first seizure the person has had.
  • The person asks for medical help.

Next steps

This guide provided an insightful overview for the interactions required when caring for someone who is having a seizure. Nevertheless, it may also be worth finding out what makes the occurrence of seizure types different. As mentioned, I would like to know more about pain points affected persons and their caregivers are confronted with. These may be the next steps worth taking.

Resource

Epilepsy Foundation: https://www.epilepsy.com/recognition/seizure-first-aid

#04 What is „immersion“?

As I was thinking about what to write the next blog post about and in which direction to take my research, my attention got caught by a simple word: immersion. We hear and use it all the time. Every company wants to create immersive experiences with their marketing, and we say „that video game is immersive“.
But what does it mean really?
Why are some things considered immersive, and why aren’t others? And is it important when you think about therapy? Does it have to be immersive to produce therapeutic results?

When you ask google for a definition about immersion, the first result explains it like this:

  1. the action of immersing someone or something in a liquid.
    „his back was still raw from immersion in the icy Atlantic sea“
  2. deep mental involvement in something.
    „a week’s immersion in the culinary heritage of Puglia“
Oxford Languages Disctionary

For our case, the second definition is the far more interesting one. When we think of immersive experiences and what are also the first search results to come up are modern digital experiences. For example, light projection mappings in museums, VR/AR/XR experiences, video games, etc.
What I found interesting is that the definition characterizes it as „deep mental involvement in something“ and that something may be anything. We can find ourselves immersed in a book, for example, where there is no other external stimulus other than the words on the page. However, the images we create in our head, our imagination, can immerse us in these stories. We are solely focused on the story told, and we do not notice how much time passes. This „flow state“ may also be the reason why we can get immersed in work as well.

In the modern media landscape, immersion is also often used to describe interactive media. Media forms where the viewer also becomes a participant and can influence the media in some way, i.e. the viewer has some level of autonomy in what is created. I mentioned some types like these above. For example, video games, light mapping installations, virtual reality applications, etc.

One concrete example would be the ARTE museum in Gangneung, South Korea. Here visitors find themselves in environments made up of huge displays and light mappings where they can get lost in otherworldly surroundings. Through both visual and auditive stimulation the visitor can feel completely involved i.e. immersed.

When it comes to therapy, the term „immersion therapy“ crops up. This describes a more intense form of exposure therapy. Depending on the devices used it may also be called „virtual reality exposure therapy“. The patient is put into a virtual environment which can be used to, in a very controlled way, expose him*her to their fears. Because the patient is more stimulated/immersed than via more traditional methods, this form of therapy seems to prove quite effective. This immersion is especially useful when treating mental problems such as PTSD or phobias, but may be less necessary when dealing with physical ailments.
This topic of „immersion therapy“ is a vast and very interesting topic and this has just been a short overview (but it might be an interesting topic for further exploration. Maybe in an upcoming blog post…).

To summarize, immersion is something that happens when we are deeply mentally involved in something. This can be when we are stimulated by our own thoughts (e.g. reading a book) or from exterior stimuli (e.g. video game: visuals, audio, touch of input device, …). For therapy, it can help to make these processes more intense but also controllable.

References used in this article and for research

What is Immersive Media: An Introduction – XR Today

https://www.miamiherald.com/entertainment/visual-arts/article282395128.html?taid=65653df5b51a5b0001a53a8c&utm_campaign=trueanthem&utm_medium=social&utm_source=twitter

ARTE Museum Gangneung

ODYSSEY VISUAL MEDIA – YouTube

Immersive Museum Experience – YouTube
The Longest Night illusionist exhibition ankara

Immersion Therapy for Treatment and Support of Mental Health conditions (simulationmagazine.com)

What Is Virtual Reality Exposure Therapy? (choosingtherapy.com)

Immersion Therapy For Anxiety: How It Works And Techniques (mantracare.org)

Immersion Therapy vs. Exposure Therapy – Healthy Minded

What Is Exposure Therapy? (apa.org)

#03 | Setting a first focus

As mentioned in my last blog post, I went deeper into researching specific first aid procedures which are related with the selected disease topics.

I went through the mind map for chronic diseases I created and evaluated whether there are first aid cases related to these.

In doing so I recognized there is a differentiation necessary between what is a disease, a symptom or a suddenly occurring disease event. This is sometimes hard to tell, since we all known terms like cardiac arrhythmia, cardiac arrest and heart attack, but don’t know the connection between these. Some of these terms are influencing each other as a risk, a symptom, a consequence etc. That is why I use the term „disease topic“ to cover all of these in the following.

Also this brings this research to the question where to set the focus as a chronic disease can have plenty of disease events and, vice versa, a disease event can cause chronic diseases.

Disease topics regarding first aid practices

  • Cardiac arrhythmia (chronic disease): Can have multiple ways of consequences, leading to multiple disease events such as stroke (disease event), cardiac arrest (disease event) and developing new chronic diseases (dementia, heart failure).
  • Diabetes (chronic disease): Diabetes has a lot of different consequences, not all of them lead to an emergency case, but those leading seem to mostly affect the heart (e.g. cardiac arrest) or circulatory system. This merely leads to using a defibrillator or providing sugar containing drinks or snacks.

These previous points seem very common as general first aid practices which might already be widely-known. The emergency calls are happening very early. Also there might already be enough good solutions existing in terms of prevention, learning and in emergency cases etc.

On the other hand there is a chronic disease, which seem to need a different kind of emergency practice:

  • Epilepsy (chronic disease): Can express itself in different ways, but having in common that an affected person needs to be placed securely going through a regular seizure. An emergency call is not needed at all times, the decision depends on how drastic the seizure is.

This seems to provide a more uniform way to develop a user-centric and technology-based solution to ease this form of decision making.

Further steps

Regarding to what I discovered, I would like to focus more on first aid practices and pain points for epilepsy, as this promises to be different kind of emergency. I want to accomplish this by diving deeper about the specific first aid practices and already existing solutions in search for possible pain points.

These steps will bring my research into a first converging phase.

Resources

#02 Diving into Virtual Reality

Like I said in the first blog post, I want to use these posts as a means to delve into different topics. I look forward to widening the scope of this topic. But before that, I want to note down a specific topic I have in mind. Virtual reality therapy. I will try to keep this as concise as possible. Therefore, without further ado, let us jump right into it.

What is Virtual Reality?

Before delving into the subject matter, it is essential to establish a shared understanding of the term Virtual Reality (VR). The Oxford English Language dictionary defines it as such:

The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.

This is a very technical description, but it defines VR quite clearly. A VR setups is compromised of three parts: there is a computational machine which performs the calculations needed, in other words, a computer. This can be a simple image, video or entire 3D generated worlds. These 3D worlds are often created using a game engine which allows for interactive real time environments. Two notable examples which support VR would be Unity and Unreal. Then there is an output device which displays the generated images. Traditionally this would be a screen, in this case, it is a VR headset, also referred to as a Head Mounted Display (HMD). Finally, though strictly not mandatory, the inclusion of an input system may be necessary. This spans from conventional controllers to VR hand-tracked controllers. Or, as we just recently saw with Matt Corall’s presentations about Ultraleap, there is also the possibility of tracking the hands and using them for input without any controller. Haptic feedback, the simulation of touch, is also a notable component which can drastically increase the immersion and the effectiveness of VR.

However futuristic it may seem, the roots of VR extend significantly into the past. In 1838 the concept of stereopsis, the fact that the brain overlays two images to create a 3D image with depth, was first described. In the 1950s Morton Heilig created Sensorama, a device with the goal of fully immersing the user by using a stereoscopic 3D image, sound, smell, vibrations and simulated wind.

Sensorama

In 1960, Morton Heilig, the innovator behind Sensorama also patented the Telesphere Mask, which can be considered the first HMD. Skipping ahead, in 1997 Georgia Tech and Emory University collaborated to utilize VR as a therapy method for the treatment of Post-Traumatic Stress Disorder (PTSD) in war veterans.

With this short history overview, I wanted to shake the notion that VR is something entirely new. While I provided a brief glimpse, I glossed over many other captivating inventions. If you are interested, I recommend having a read of the full articles – they really are fascinating. The links can be accessed in the Sources section below.

Use cases in therapy?

Though there is often an overlap I would differenciate between two different use cases:

  • physical
  • mental

Let us begin by considering the physical use case,. For example, partial paralysis of a body part or side. While conventional treatment methods exist, Virtual Reality (VR) presents distinctive advantages. The therapy experience can be tailored to exact use cases, which would be hard to train reliably in real life scenarios, such as relearning how to drive. A driving simulator setup, i.e. a chair with a steering wheel and shift lever should not be used instead of VR, but they should work in tandem to increase immersion and effectiveness. Furthermore, the experience may easily be gamified, meaning turning the process of therapy into a fun game. This may especially help when dealing with children who may not have the discipline or motivation to push through rigorous training programs.

VR is also especially useful in the treatment of mental problems. A notable use case involves the treatment of specific phobias, including but not limited to the fear of flying, arachnophobia, elevator anxiety, or social anxiety. Treating a fear like flying is difficult with more traditional treatment methods. Arranging a plane, traveling to a specific location, and repeating such processes multiple times can be logistically difficult and time-consuming. Using VR, a 3D scene can be comparably easily created and the treatment can be done in a very controlled fashion. Furthermore, as previously mentioned, VR has been employed by the military for the treatment of war veterans grappling with Post-Traumatic Stress Disorder (PTSD).

BraveMind – a VR treatment method for war veterans struggling with PTSD

In this context it is used to allow soldiers to relive the traumatic experiences and work through them with a specialist, in a carefully designed and controllable manner. Soldiers who may not be able to cope with their experiences may decide to commit suicide as a result. Therefore application of VR in trauma-focused therapy provides a crucial and potentially life-saving intervention for individuals dealing with the profound impact of their military service.

Personal experience

In my previous blog post, I delved into my personal motivations surrounding this topic. Since then, I have talked with my brother and the kind of experiences he had using VR therapy. In his particular case, VR served as a tool for training the left side of his body, which experienced partial paralysis, resulting in reduced speed. Additionally, VR was employed to address issues related to his partially impaired field of vision.

He recounted three different programs which were used in his treatment. Firstly, a car driving simulator, which was used to train both his motor function and his ability to perceive traffic. A virtual room in which he needed to search for objects and, on occasion, connect different objects using wire. And lastly, a game in which balls were being thrown at him, and he had to deflect them using his hands. He expressed a strong preference for the visual feedback of seeinghis hands in the VR environment. He also noted that he talked quite a lot with his therapist and at least in Austria, the options of VR treatment programs is very limited. Few programs exist and they can not really be customized to the needs of the user. In the last example, my brother wanted to train his left side more but have the objects be slower and the therapist said that this cannot be changed, unfortunately. This seems to be a common problem with these programs – the customization options for individual patients is limited.

Summary

In summary, VR has a long history, yet its potential as a treatment method remains underutilized, presenting a lot of potential for innovation and research in this area. The versatility of VR spans both physical and mental health topics. VR therapy proves useful because it can be individualised and is both time- and cost-effective. As we continue to

, offering the distinct advantage of tailoring experiences to individual users while proving to be time- and cost-effective. As we continue to uncover the multifaceted applications of VR in the realm of therapy, its transformative impact on healthcare interventions is poised for further realization and advancement.

Sources

The history of virtual reality
History Of Virtual Reality – Virtual Reality Society (vrs.org.uk)
History of VR – Timeline of Events and Tech Development (virtualspeech.com)

BraveMind video
Virtual Reality Therapy: PTSD Treatment for Veterans (soldierstrong.org)

#02 | Further diving into First Aid and Chronic Diseases

I have focused on diving deeper into the two topics of first aid and chronic diseases, maintaining diverging research. I assume gaining an understanding will set the right basis for the converging research process ahead.

Depending on the context, people who provide first aid or people who have been trained to do so are referred to as first aiders.

First aid measures

So far I identified the following areas of first aid measures (as considered in the DACH area):

Life-saving immediate measures

  • Stable lateral position
  • Airway management
  • Cardiopulmonary resuscitation
  • Automated external defibrillator
  • Shock storage

Acute diseases

  • Heart attack
  • Stroke
  • Poisoning, chemical burns
  • Asthma and hyperventilation
  • Abdominal pain, birth
  • Hypoglycemia
  • Sunstroke, heat stroke, heat exhaustion
  • Frostbite and hypothermia

Medication

  • Medication knowledge
  • Painkillers
  • Nitroglycerin and Acetylsalicylic acid for heart attacks
  • Epinephrine (adrenaline) in allergic emergencies

Injuries and wound care

  • Injury to the spine, cervical splint grip, cervical collar
  • Compression bandage
  • RICE / PECH-Regel
  • Bone fracture, strain and contusion with fixations and immobilizations
  • Burn injury and scalding
  • Eye injury, ear injury, nosebleed
  • Desinfection
  • Wound dressings for various purposes: covering, hemostasis, wound healing, fixation

More

  • Emergency numbers
  • Securing the accident site
  • Salvage, rescue from danger zone, carrying handles
  • Water rescue
  • Action schemes such as ABCDE scheme
  • Psychological first aid (conversation)
  • Rescue chain
  • Triage
  • Operational management

Since the term of first responder is not defined precisely, I will need to find out which measures are suitable for individuals without prior experience. If this group of people manages to provide first aid to a certain extent, it is more likely more experienced or educated people will encounter fewer challenges. This might also give a sense of how to prioritize first aid measures which are more crucial or necessary for education and execution.

Potential topics

So far I discovered the following to be potential topics considered with first aid, as they contain events that occur suddenly:

  • Epilepsy
  • Multiple sclerosis (MS)
  • Stroke
  • Diabetes
  • Cardiac arrhythmia

Besides this broad consideration my primary interest lies in measures of suddenly appearing disease events with no specific aid tools required and that can basically be executed by everyone. Specific first aid procedures could be a topic to dive in when starting the first converging research phase.

Resources