After the first sketches, I started modeling in blender. First, I created an object with the help of a cylinder, in which I cut a hole using the „boolean“ function. I also cut holes for the windows and mirrors using the boolean function. I made a “window” at the top of the object through which the light will pass.
I added a wall on the outside of the building. I filled every other window in the building with planes that will serve as mirrors. On the front side, I made stairs that lead to the sky.
Next I added a cylinder to the middle of the object, from which I made platform for the figure. This central element ties the whole model together and provides a centerpiece within this abstract environment.
The functions I used most often in modeling were boolean, array, and subdivision surface. I used these tools to shape and add details to the model, which brought my initial sketches to life.