The composition blends orchestral and electronic elements, combining the historical and supernatural themes of the game. Most instruments are virtual MIDI-controlled, allowing flexible parameter adjustments for adaptive variations. The orchestral instrumentation, while not entirely realistic, complements the not-so-high fidelity of the game’s visuals.
When composing for specific scenarios, it was crucial to convey the appropriate emotions – mystery, relief, or stress – while ensuring seamless synchronisation with gameplay. Therefore emotional mapping was done for each scene with keywords of intended emotions.
Analysing compositional techniques, such as in the Final Fantasy VII soundtrack, helped shape my approach, particularly in crafting mystery and excitement through harmonic choices.
The menu music incorporates lydian and mixolydian #11 scales, creating a mysterious yet adventurous feel. For the main theme, I aimed for a powerful,dramatic atmosphere, similar to Game of Thrones, emphasising grandeur, tension, and mystery. The heavy drums and rich string textures evoke battle and power struggles, reinforcing the game’s narrative depth. These elements are integrated through tense chord progressions and deep and resonant fifths in the lower register, enhancing the dramatic impact.
The boss fight represents the game’s climax, demanding the most intense and chaotic musical expression. To capture this, I used an irregular 7/8 time signature, creating a sense of instability and aggression. I incorporated diminished and half-diminished scales, in a way that heightens the dissonance and further amplifying the intensity and urgency of the battle.