In the tutorial series of the CLO3D software on YouTube, there is a dedicated tutorial all about the basics of the cloth simulation function and the particle distance setting in CLO. Having used other 3D software before, I am familiar with the terminology of these settings, but until now, I have not yet fully understood how they work and what exactly they mean for cloth simulation.
The CLO3D tutorial is limited to the basic simulation settings offered inside CLO and only briefly explained what particle distance does in the garment settings. But even this small explanation is already very helpful in understanding the purpose of the setting.
One aspect of CLO that is interesting to mention in contrast to other 3D programs is that the standard mesh construction uses triangular shapes rather than square or rectangular mesh. This is because the triangular shapes are better suited to creating fabric that is meant to drape over the body. CLO offers the function of changing this setting but it is advised to keep it at the triangular setting for optimal performance.
Another point that is addressed in the tutorial is the issue of collision. Since 3D objects are constructed of mesh, they can entangle and pass through each other, which is important to know when draping garments in CLO.
Finally, CLO offers several simulation settings that each have their different pros and cons for different use cases. The settings can affect the accuracy of the garment draping as it is being simulated.