This week, my main focus has been on exploring other fields of design that might provide relevant information for my topic. I started by looking into airport design, as it is a field that fascinates me and has potential applications for my research.
When designing modern airports, there are two main goals: efficiently moving people through security, check-in, and other practical tasks, and maximizing revenue by encouraging shopping once passengers are inside the secure area. I can draw parallels between this and the concert music venue experience. The venue wants the audience to quickly and efficiently pass through ticket checks so that they have more time to spend inside, purchasing drinks and snacks. However, it is easier to find information about what airports need to do and why, rather than how different airports achieve these goals and what strategies work best.
One thing I discovered is that airports use spatial design to guide passengers and help them navigate. For example, large art pieces in different airport terminals serve as landmarks and help passengers distinguish between different areas. Additionally, using clear and distinct colors on carpets and walls provides passengers with visual cues about their location.
Through this line of thinking, I came across another interesting concept that I believe is relevant to my project: nudging. Nudging is the unconscious way of signaling to passengers to make the correct decision in a given scenario. This approach can be employed in various ways to steer people towards making the right choices, without explicitly instructing or prohibiting certain behaviors. I find it particularly intriguing to explore how this approach can be applied in a music venue.
Overall, these findings have opened up new avenues for further research in my project.
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