“Intergenerational Digital Storytelling” | 02.2

Prior to our meeting and our very interesting, fun and enlightening conversation, I had made some progress on my master’s thesis prototype (the image below). For my thesis, I chose to develop a genealogy app. However, unlike traditional ‚family tree apps,‘ my focus is more on storytelling and preserving family legacy.

This *unique* approach presented some challenges, particularly in figuring out how to approach, start and develop the project. Our discussion provided me with valuable insights and new ideas on how to move forward. I am now excited to implement the strategies we discussed and explore the possibilities for my app.

14 | Interactive Data Visualization 🌱

Screenshot of the Code and the visual output.
Code and Visual Output

13 | First Lo-Fi Prototypes 🌱

First Prototype: WebSus-Website Landing Page.
First Prototype: WebSus Landing Page.
Second Prototype: Digital Activity Tracker - Widget
Second Prototype: Digital Activity Tracker – Widget

12 | Ideation 🌱

12 | Cyclops: Designing an eye-controlled instrument for accessibility and flexible use

I have been reading the paper “Cyclops: Designing an eye-controlled instrument for accessibility and flexible use” which is written by William C Payne, Ann Paradiso, and Shaun Kane. In this blog post I will write about the paper and my reflections on the topic.

The Cyclops is an eye-gaze controlled instrument designed for live performances and improvisation. It is specially motivated by a need for expressive musical instruments that is accessible for people that rely on eye tracking for computer access, such as people diagnosed with amyotrophic lateral sclerosis (ALS). The instrument contains a synthesizer and sequencer, and is displayed as a 2D canvas on a screen and controlled with eye-tracking.

There are multiple challenges of varying size when it comes to eye-tracking being the only controller and interaction method.

Precision: Targets need careful placement, spread out from each other and made bigger. Because of this, the amount of input elements that can be displayed on one screen is reduced.

Timing: Getting to a target on screen means keeping your gaze fixed in one spot, and it’s difficult to difficult to control the timing or rhythm of inputs.

Midas touch: A design challenge when creating responsive gaze-only interfaces is when the user is activating controls accidentally when dwell time is reduced. The dwell time varys widely, depending on what kind of task it is, and it is therefore important that different tasks have different dwell time that is matching the task. The dwell time might also vary from person to person, and that might be more difficult to design for.

Other challenges: Varying accuracy and precision across users, trackers and lightning conditions. Usually more accurate around the center of the screen and less accurate around the edges.

From the users perspective, I think it can be challenging to get used to using such interfaces where the only interaction is eye-tracking. On the other hand, the project aims to help out people who are already used to eye-tracking for computer access, and they are probably already used to this way of interaction. I can imagine that one have to stay extremely focused while interacting, because when not focused and thinking on other things the eyes tend to move around. At the same time, it is like learning any instrument – you’ll need practice to be able to master the instrument. It is still important that the instrument ‘helps’ you along the way, by having different dwelling times depending on the interaction and what is the most natural.

The interface is created with some of these challenges in mind. The musical control is split across three screens which reduces cognitive load and possible unintended interactions. There is a section of the screen that is non-selectable representation of the pitch sequence that can be fixated upon without affecting the output in any way. There is room to grow – there are different screens that the user can select depending on their experience

  • William C Payne, Ann Paradiso, and Shaun Kane. 2020. Cyclops: Designing an eye-controlled instrument for accessibility and flexible use. Proceedings of the International Conference on New Interfaces for Musical Expression.

11 | Comment on: “Reactive Video: Movement Sonification for Learning Physical Activity with Adaptive Video Playback”

“Intergenerational Digital Storytelling” | Summary | 01.2

For my Master’s Thesis I’ve been conceptualising a Genealogy App with a twist. It’s not just about tracing family trees; it’s about creating a digital space where families can connect, share stories, and preserve their legacies for future generations in a way that’s meaningful and accessible to everyone, regardless of age or tech-savviness.

The idea sprang from my personal and a deep-seated belief in the power of storytelling. It’s a project close to my heart because it’s about more than just technology; it’s about capturing memories, bridging generations, and celebrating what makes each family unique. For me, this project is personal. It’s about cherishing memories of my late father and ensuring that future generations know his story. But it’s also about capturing the wisdom of our elders, like my partner’s 96-year-old grandfather, so that his legacy lives on for our future children.

At its core, the app is all about inclusivity and storytelling. It goes beyond the traditional family tree format by allowing users to upload photos, videos, and audio recordings of their relatives, ensuring that their stories are preserved in a rich and immersive way and that their legacies lives on. And it’s not just about the past; it’s about recording the present too – from milestone moments like graduations to everyday joys like family gatherings.

Privacy is a major concern, especially when it comes to sharing personal family stories. That’s why the app would incorporates robust privacy features like password protection and tiered access controls, giving users full control over who can view their content.

But creating this app isn’t without its challenges. From ensuring the app works seamlessly across different devices and operating systems to ensuring it’s easy for everyone to use, there’s a lot to consider. Plus, there are privacy concerns, security vulnerabilities, and regulatory hoops to jump through and with that, there’s a lot to consider.

However, I’m confident that with careful planning, user feedback, and interdisciplinary collaboration, I (we) can overcome these challenges and create something truly impactful.

So, while the app itself is still in the conceptual stage, I believe it has the potential to make a real difference in how families connect and preserve their legacies in the digital age. And that’s what I hope to explore and demonstrate through my Master’s Thesis.

Some specific problems I might encounter that I (yet) might not know how to solve:

  • Complex User Interface Design: Designing an intuitive and user-friendly interface for a genealogy app that caters to users of all ages and technological proficiencies can be challenging. Balancing simplicity with comprehensive features while ensuring ease of navigation for both tech-savvy and less experienced users might pose a difficulty.
  • Cross-Generational Usability: Designing for diverse age groups with varying digital literacy levels presents a significant challenge. Creating an interface that is accessible and engaging for both younger, tech-savvy users and older generations who may be less familiar with digital technologies requires careful consideration of usability principles and accessibility standards.
  • Multimedia Integration: Integrating various multimedia elements such as images, videos, text, and audio recordings seamlessly within the app could present technical and design challenges. Ensuring consistent user experience across different media formats and optimising performance while maintaining visual appeal may require innovative solutions. (but this one is also on the developers)
  • Privacy and Security Concerns: Implementing robust privacy and security measures to protect users‘ personal data and family stories is paramount. However, striking the right balance between ensuring data security and maintaining user-friendly access controls without compromising usability could be a delicate task.
  • Feedback Management: Gathering and incorporating feedback from users, advisors, and stakeholders throughout the design process can be challenging. Synthesising diverse perspectives, prioritising feedback, and iteratively refining the design based on user input while maintaining the integrity of my vision may require effective communication and negotiation skills.
  • Prototype Iteration and Testing: Iteratively prototyping and testing different design iterations with potential users to gather feedback and validate design decisions is essential. However, conducting usability testing, analyzing user feedback, and iterating on prototypes within the constraints of time and resources could be challenging.
  • Presentation and Documentation: Effectively communicating my design process, rationale, and outcomes in my master’s thesis presentation and documentation is crucial. Ensuring clarity, coherence, and persuasiveness in articulating my design decisions and the value proposition of my genealogy app concept might require strong storytelling and presentation skills.

How I think I should approach prototyping and why:

  • Paper Prototyping: I would start by sketching out rough designs of each screen (at least the fist few ones) and interaction on paper. This method allows for quick iteration and exploration of different layout ideas. I could then gather feedback from peers or potential users before moving on to digital prototyping.
  • High-Fidelity Prototyping: As I refine the design, transition to high-fidelity prototypes using tools like Figma. Add visual elements, colours, images, typography etc., to create a more polished look and feel. I think that this stage is crucial for getting a realistic representation of the final product.
  • User Testing: Throughout the prototyping process, conduct user testing sessions to gather feedback and identify areas for improvement. Observe how users interact with the prototype, listen to their feedback, and iterate based on their insights. This iterative approach ensures that the final design meets user needs and expectations.

“Intergenerational Digital Storytelling” | 07

New Feature: Family Health History

In addition to existing features, a new component will be added to the app – Family Health History. This private section will allow users to document and access comprehensive health information about family members, including allergies, intolerances, and more serious conditions such as strokes, cancers, or autoimmune diseases. Access to this feature will be protected by a password, providing users with the option to view this information if desired.

Potential Challenges for me as an Designer:

  1. Designing a User-Friendly Interface: Ensuring that the Family Health History feature is seamlessly integrated into the app’s existing interface without overwhelming users or compromising usability.
  2. Addressing Sensitivity: Designing the interface and user experience in a way that respects the sensitivity of health-related information, balancing transparency with privacy.
  3. User Education: Developing educational materials within the app to help users understand the importance of documenting and reviewing family health history, as well as guiding them on how to use this feature effectively.

Potential Challenges for Developers and Technical Teams:

  1. Data Security: Implementing robust encryption and access control measures to safeguard sensitive health information, ensuring compliance with privacy regulations such as HIPAA (Health Insurance Portability and Accountability Act).
  2. Database Management: Designing a scalable and efficient database structure to store and retrieve health-related data while maintaining performance and responsiveness.
  3. Integration with Existing Features: Ensuring seamless integration of the Family Health History feature with the app’s existing functionalities, such as user authentication and data synchronisation across devices.

Potential solutions to the mentioned problems:

  1. User-Friendly Interface: Conduct user testing and iterative design cycles to refine the interface, focusing on clarity, simplicity, and intuitive navigation. Provide tooltips, tutorials, or guided tours to help users understand and utilize the Family Health History feature.
  2. Sensitivity Considerations: Offer clear privacy settings and consent prompts, allowing users to control who can access their health information. Provide options for users to add notes or context to health entries, encouraging open communication within families.
  3. User Education: Develop informative guides or pop-up messages within the app to educate users about the importance of family health history and how it can benefit future generations. Incorporate interactive elements or quizzes to engage users and reinforce learning.
  4. Data Security: Implement robust encryption algorithms and secure storage protocols to protect health data both in transit and at rest. Conduct regular security audits and vulnerability assessments to identify and mitigate potential risks.
  5. Database Management: Design a flexible and scalable database schema capable of accommodating various types of health information while maintaining data integrity and relational structure. Implement efficient indexing and query optimization techniques to enhance performance.
  6. Integration with Existing Features: Collaborate closely with the development team to ensure seamless integration of the Family Health History feature with the app’s backend infrastructure and frontend user interface. Conduct thorough testing and debugging to identify and resolve any compatibility issues.

10 | Where do I want to go with my research? 🌱

09 | Digital Sustainability: People, Books and Communities 🌱